![]() ![]() However, only one of them has their code remaining. The loading screen image for this map is still in the game, giving a glimpse into what it would look like if it survived. After Dead City was scrapped, they moved your little chat with Doctor into the Agroprom Underground. Interestingly, the text for this map shows that the player would learn that they are Strelok from Doctor and would get the key to Strelok's stash in Pripyat in Dead City. The player has several goals in this map escape the prison he and Doctor are in and pry a map of the area from the body of either the Mercenary or Bandit leader to sell to your faction of choice. The player and Doctor, and important NPC, would be captured and sent here by the Mercenaries. ![]() It is small and divided between Mercenaries and bandits because of a ceasefire between the two sleazy organizations. Note that all of these areas appear in the Build 1938 prototype.ĭead City is, as you would expect, an abandoned city. However, only one of them was fleshed out in the game's script files. The game's script files mention several areas that were removed from the final game. This game spent years in development hell, so there's a lot of unused content left over in the code and files. Around the halfway point, the game becomes about collecting as many weapons, ammo, and artifact powerups as possible, then letting most of it rot in a chest. Unfortunately for you, the Zone is filled with terrifying monsters, strange anomalies, surly treasure-hunters, and well-armed factions fighting for control of the Zone and its secrets. S.T.A.L.K.E.R.: Shadow of Chernobyl casts you as an amnesiac that must travel through the Zone - the area around the Chernobyl Nuclear Power Plant - to kill a person called Strelok. This game has hidden development-related text. ![]()
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